Grade | Weapon | Type | Minimum MP | Maximum MP | Maximum proficiency | Skill Name | Skill Description |
Common | All weapons | Normal Attack | 0 | 0 | 0 | Normal Attack | 
Deals common damage. |
Common | Two-Handed Weapon | Active | 10 | 200 | 25 | Bounce Attack |   
It inflicts harm on a single target. |
Rare | Two-Handed Weapon | Active | 18 | 300 | 30 | Tactics Attack |   
It inflicts damage on up to 5 individuals within a radius of 4 meters. |
Rare | Two-Handed Weapon | Active | 28 | 360 | 35 | Brave Attack |   
Inflicts damage in succession to a single target. |
Epic | Two-Handed Weapon | Active | 100 | 400 | 40 | Stun Attack |   
It inflicts damage on a single target and has a certain probability of stunning the target for a specific duration. |
Epic | Two-Handed Weapon | Active | 150 | 500 | 45 | Zero Bounce |   
It inflicts damage on a single target and, with a certain probability, deals additional damage equal to 30% of the DMG. |
Hero | Two-Handed Weapon | Active | 270 | 800 | 50 | Cleave Bounce |   
Deals consecutive damage to a single target and has a certain probability to inflict an additional 30% of DMG. It causes harm. |
Hero | Two-Handed Weapon | Active | 380 | 980 | 55 | Pollute Moving |   
It inflicts damage on a single target and throws a net to restrict movement for a certain period of time. |
Legendary | Two-Handed Weapon | Active | 490 | 2020 | 60 | Hell Slayer |   
Inflicts severe damage to a maximum of 5 individuals within a radius of 5 meters. |
Common | Two-Handed Weapon | Buff | 60 | 600 | 20 | Grow Attack | 
Increases the caster's attack power for 60 to 180 seconds. |
Rare | Two-Handed Weapon | Buff | 70 | 700 | 30 | Burning Spirits |   
The damage of the next attack is increased in proportion to the charging time. |
Epic | Two-Handed Weapon | Buff | 80 | 800 | 40 | Elemental Attack | 
Increases the caster's elemental attack for 60 to 180 seconds. |
Hero | Two-Handed Weapon | Buff | 90 | 900 | 50 | Resist Range | 
Increases the caster's Ranged Def. for 60 to 180 seconds. |
Legendary | Two-Handed Weapon | Buff | 100 | 1000 | 60 | Evasion | 
Increases one's movement speed for 60 to 180 seconds. |
Rare | Two-Handed Weapon | Passive | 0 | 0 | 30 | Continue Mana | 
The mana is increasing. |
Epic | Two-Handed Weapon | Passive | 0 | 0 | 40 | Resist Blind | 
The Blind Def. Rate increases. |
Hero | Two-Handed Weapon | Passive | 0 | 0 | 50 | Enchant Mighty | 
Attack Success is increased. |
Legendary | Two-Handed Weapon | Passive | 0 | 0 | 60 | Def. Master | 
Both Melee and Ranged Def. are increased. |
Common | One-handed shield | Active | 10 | 200 | 25 | Attack Blow |   
It inflicts harm on a single target. |
Rare | One-handed shield | Active | 18 | 300 | 30 | Over Attack |   
It inflicts damage on up to 5 individuals within a radius of 4 meters. |
Rare | One-handed shield | Active | 28 | 360 | 35 | Strike Attack |   
Inflicts damage in succession to a single target. |
Epic | One-handed shield | Active | 100 | 400 | 40 | Blast Attack |   
It inflicts damage on a single target and has a certain probability of knocking the target back for a specific duration. |
Epic | One-handed shield | Active | 150 | 500 | 45 | Silence Fang |   
It inflicts damage on a single target and silences the target for a certain period of time with a certain probability. |
Hero | One-handed shield | Active | 270 | 800 | 50 | Dual Silence |   
It inflicts consecutive damage to a single target and has a certain probability of silencing the target for a specific duration. |
Hero | One-handed shield | Active | 380 | 980 | 55 | Rush Focus |   
Inflicts damage to a single target and moves quickly to the target. |
Legendary | One-handed shield | Active | 490 | 2020 | 60 | Hell Fist |   
Inflicts significant damage to up to 5 individuals within a radius of 5 meters. |
Common | One-handed shield | Buff | 60 | 600 | 20 | Grow Armor | 
Increases the caster's defense power for 60 to 180 seconds. |
Rare | One-handed shield | Buff | 70 | 700 | 30 | Burning Burst |   
The damage of the next attack is increased in proportion to the charging time. |
Epic | One-handed shield | Buff | 80 | 800 | 40 | Elemental Armor | 
Increases the caster's elemental defense for 60 to 180 seconds. |
Hero | One-handed shield | Buff | 90 | 900 | 50 | Resist Melee | 
Increases the caster's Melee Def. Power for 60 to 180 seconds. |
Legendary | One-handed shield | Buff | 100 | 1000 | 60 | Solid | 
Increases one's movement speed for 60 to 180 seconds. |
Rare | One-handed shield | Passive | 0 | 0 | 30 | Mana Rise | 
The mana is increasing. |
Epic | One-handed shield | Passive | 0 | 0 | 40 | Resist Poison | 
The Poison Resist probability increases. |
Hero | One-handed shield | Passive | 0 | 0 | 50 | Bless Mighty | 
The HP increases. |
Legendary | One-handed shield | Passive | 0 | 0 | 60 | Rare Spirit | 
The final damage will be reduced. |
Common | Ranged | Active | 10 | 200 | 25 | Booster Arrow |   
It inflicts harm on a single target. |
Booster Chakra |
Rare | Ranged | Active | 18 | 300 | 30 | Sharp Charge |   
It inflicts damage on up to 5 individuals within a radius of 4 meters. |
Rare | Ranged | Active | 28 | 360 | 35 | Roar Pressure |   
Inflicts damage in succession to a single target. |
Epic | Ranged | Active | 100 | 400 | 40 | Poison Striker |   
It inflicts damage on a single target and has a certain probability of poisoning the target for a specific duration. |
Epic | Ranged | Active | 150 | 500 | 45 | Soul Redemption |   
It inflicts damage on a single target and has a certain probability of instantly killing the target when its HP is below 10%. |
Hero | Ranged | Active | 270 | 800 | 50 | Multiple Soul Redemption |   
It deals consecutive damage to a single target and has a certain probability of instant death when the target's HP is below 10%. |
Hero | Ranged | Active | 380 | 980 | 55 | Pressure Counter |   
Inflicts damage to a single target and quickly moves backward from the target. |
Legendary | Ranged | Active | 490 | 2020 | 60 | Hell Finisher |   
Inflicts severe damage to a maximum of 5 individuals within a 5-meter radius. |
Common | Ranged | Buff | 60 | 600 | 20 | Grow Hit | 
Increases the caster's attack success for 60 to 180 seconds. |
Rare | Ranged | Buff | 70 | 700 | 30 | Burning Piercing |   
The damage of the next attack is increased in proportion to the charging time. |
Hero | Ranged | Buff | 90 | 900 | 50 | Resist Stun | 
Increases the caster's Stun Def. probability for 60 to 180 seconds. |
Legendary | Ranged | Buff | 100 | 1000 | 60 | Wind Walk | 
Increases one's movement speed for 60 to 180 seconds. |
Rare | Ranged | Passive | 0 | 0 | 30 | Mana Focus | 
The mana is increasing. |
Epic | Ranged | Passive | 0 | 0 | 40 | Resist Blood | 
The probability of Bleeding Resist. increases. |
Hero | Ranged | Passive | 0 | 0 | 50 | Shot Pierce | 
The probability of penetration attack increases. |
Legendary | Ranged | Passive | 0 | 0 | 60 | Immune Barrier | 
The resistance to all status ailments increases. |
Common | Dual Wield | Active | 10 | 200 | 25 | Shadow Fang |   
It inflicts harm on a single target. |
Rare | Dual Wield | Active | 18 | 300 | 30 | Burning Blood |   
It inflicts damage on up to 5 individuals within a radius of 4 meters. |
Rare | Dual Wield | Active | 28 | 360 | 35 | Awake Edge |   
Inflicts damage in succession to a single target. |
Epic | Dual Wield | Active | 100 | 400 | 40 | Blood Bane |   
It inflicts damage on a single target and causes bleeding for a certain period of time with a certain probability. |
Epic | Dual Wield | Active | 150 | 500 | 45 | Chaos Attack |   
It inflicts damage on a single target and has a certain probability of stealing 10% of the target's HP. |
Hero | Dual Wield | Active | 270 | 800 | 50 | Full Chaos Attack |   
It deals consecutive damage to a single target and has a certain probability of stealing 10% of the target's HP. |
Hero | Dual Wield | Active | 380 | 980 | 55 | Pulling Tempest |   
It inflicts harm on a single target and pulls the target to its own position. |
Legendary | Dual Wield | Active | 490 | 2020 | 60 | Hell Abyss |   
Inflicts severe damage to a maximum of 5 individuals within a 5-meter radius. |
Common | Dual Wield | Buff | 60 | 600 | 20 | Grow Avoid | 
Increases the caster's evasion for 60 to 180 seconds. |
Rare | Dual Wield | Buff | 70 | 700 | 30 | Burning Blow |   
The damage of the next attack will be increased in proportion to the time charged. |
Epic | Dual Wield | Buff | 80 | 800 | 40 | Bleeding Weapon | 
Increases the caster's Critical DMG for 60 to 180 seconds. |
Hero | Dual Wield | Buff | 90 | 900 | 50 | Resist Critical | 
Increases the caster's critical hit defense probability for 60 to 180 seconds. |
Legendary | Dual Wield | Buff | 100 | 1000 | 60 | Shining Step | 
Increases one's movement speed for 60 to 180 seconds. |
Rare | Dual Wield | Passive | 0 | 0 | 30 | Mana Restore | 
The mana is increasing. |
Epic | Dual Wield | Passive | 0 | 0 | 40 | Resist Knockback | 
The probability of Knockback Def. increases. |
Hero | Dual Wield | Passive | 0 | 0 | 50 | Dual Hand Master | 
The probability of penetration attack increases. |
Legendary | Dual Wield | Passive | 0 | 0 | 60 | Blood Break | 
The probability of Blood Drain for all Attack actions increases. (When Blood Drain is activated, 10% of the target's HP is stolen.) |
Common | Staff | Active | 7 | 166 | 25 | Vengeance Attack |   
It inflicts harm on a single target. |
Rare | Staff | Active | 9 | 254 | 30 | Mana Pierce |   
It inflicts damage on up to 5 individuals within a radius of 4 meters. |
Rare | Staff | Active | 16 | 300 | 35 | Curse Break |   
Inflicts damage in succession to a single target. |
Epic | Staff | Active | 93 | 360 | 40 | Spirit Fear |   
It inflicts damage on a single target and has a certain probability of instilling fear in the target for a certain duration. |
Epic | Staff | Active | 126 | 411 | 45 | Force Arming |   
It inflicts damage to a single target and converts 50% of the damage dealt to the target into a shield with a certain probability. |
Hero | Staff | Active | 210 | 700 | 50 | Force Shield |   
It inflicts damage in rapid succession to a single target and has a certain probability of converting 50% of the damage dealt to the target into a shield. |
Hero | Staff | Active | 275 | 825 | 55 | Might Vision |   
Remove the debuff affecting me, and the damage of the next skill used will be increased. |
Legendary | Staff | Active | 395 | 1845 | 60 | Hell Strike |   
Inflicts severe damage to a maximum of 5 individuals within a radius of 5 meters. |
Common | Staff | Buff | 40 | 500 | 20 | Grow Condition | 
Increases the caster's All Status Effect Resist. for 60 to 180 seconds. |
Rare | Staff | Buff | 50 | 600 | 30 | Burning Rock |   
The damage of the next attack is increased in proportion to the charging time. |
Epic | Staff | Buff | 60 | 700 | 40 | Silence Weapon | 
Increases the probability of Silence for the caster for 60 to 180 seconds. |
Hero | Staff | Buff | 70 | 800 | 50 | Blind Buff | 
It increases the probability of the caster becoming blind for 60 to 180 seconds. |
Legendary | Staff | Buff | 80 | 900 | 60 | Mirage Away | 
Increases one's movement speed for 60 to 180 seconds. |
Rare | Staff | Passive | 0 | 0 | 30 | Mana Flow | 
The mana is increasing. |
Epic | Staff | Passive | 0 | 0 | 40 | Fear Buff | 
The probability of Fear Resist. increases. |
Hero | Staff | Passive | 0 | 0 | 50 | Offensive Charge | 
The damage from charging will increase. |
Legendary | Staff | Passive | 0 | 0 | 60 | Evasion Master | 
Evasion is increased. |
Triwar M – A balanced war with a weapon-centric skill system.
The skill system of Triwar M is determined by the weapon type.
Geullasion, Lindel, and Halakan – when the three forces use the same weapon type, they share the same skill, thereby ensuring that the balance among the forces is maintained fairly.
This structure is a key design element for the strategic and fair nature of the war between forces emphasized by Triwar M.
Selecting a weapon determines one's combat style, allowing for free play that is not constrained by the dynamics of the forces.
Grade
Weapon
Type
Minimum MP
Maximum MP
Maximum proficiency
Skill Name
Skill Description
Common
All weapons
Normal Attack
0
0
0
Normal Attack
Deals common damage.
Common
Two-Handed Weapon
Active
10
200
25
Bounce Attack
It inflicts harm on a single target.
Rare
Two-Handed Weapon
Active
18
300
30
Tactics Attack
It inflicts damage on up to 5 individuals within a radius of 4 meters.
Rare
Two-Handed Weapon
Active
28
360
35
Brave Attack
Inflicts damage in succession to a single target.
Epic
Two-Handed Weapon
Active
100
400
40
Stun Attack
It inflicts damage on a single target and has a certain probability of stunning the target for a specific duration.
Epic
Two-Handed Weapon
Active
150
500
45
Zero Bounce
It inflicts damage on a single target and, with a certain probability, deals additional damage equal to 30% of the DMG.
Hero
Two-Handed Weapon
Active
270
800
50
Cleave Bounce
Deals consecutive damage to a single target and has a certain probability to inflict an additional 30% of DMG.
It causes harm.
Hero
Two-Handed Weapon
Active
380
980
55
Pollute Moving
It inflicts damage on a single target and throws a net to restrict movement for a certain period of time.
Legendary
Two-Handed Weapon
Active
490
2020
60
Hell Slayer
Inflicts severe damage to a maximum of 5 individuals within a radius of 5 meters.
Common
Two-Handed Weapon
Buff
60
600
20
Grow Attack
Increases the caster's attack power for 60 to 180 seconds.
Rare
Two-Handed Weapon
Buff
70
700
30
Burning Spirits
The damage of the next attack is increased in proportion to the charging time.
Epic
Two-Handed Weapon
Buff
80
800
40
Elemental Attack
Increases the caster's elemental attack for 60 to 180 seconds.
Hero
Two-Handed Weapon
Buff
90
900
50
Resist Range
Increases the caster's Ranged Def. for 60 to 180 seconds.
Legendary
Two-Handed Weapon
Buff
100
1000
60
Evasion
Increases one's movement speed for 60 to 180 seconds.
Rare
Two-Handed Weapon
Passive
0
0
30
Continue Mana
The mana is increasing.
Epic
Two-Handed Weapon
Passive
0
0
40
Resist Blind
The Blind Def. Rate increases.
Hero
Two-Handed Weapon
Passive
0
0
50
Enchant Mighty
Attack Success is increased.
Legendary
Two-Handed Weapon
Passive
0
0
60
Def. Master
Both Melee and Ranged Def. are increased.
Common
One-handed shield
Active
10
200
25
Attack Blow
It inflicts harm on a single target.
Rare
One-handed shield
Active
18
300
30
Over Attack
It inflicts damage on up to 5 individuals within a radius of 4 meters.
Rare
One-handed shield
Active
28
360
35
Strike Attack
Inflicts damage in succession to a single target.
Epic
One-handed shield
Active
100
400
40
Blast Attack
It inflicts damage on a single target and has a certain probability of knocking the target back for a specific duration.
Epic
One-handed shield
Active
150
500
45
Silence Fang
It inflicts damage on a single target and silences the target for a certain period of time with a certain probability.
Hero
One-handed shield
Active
270
800
50
Dual Silence
It inflicts consecutive damage to a single target and has a certain probability of silencing the target for a specific duration.
Hero
One-handed shield
Active
380
980
55
Rush Focus
Inflicts damage to a single target and moves quickly to the target.
Legendary
One-handed shield
Active
490
2020
60
Hell Fist
Inflicts significant damage to up to 5 individuals within a radius of 5 meters.
Common
One-handed shield
Buff
60
600
20
Grow Armor
Increases the caster's defense power for 60 to 180 seconds.
Rare
One-handed shield
Buff
70
700
30
Burning Burst
The damage of the next attack is increased in proportion to the charging time.
Epic
One-handed shield
Buff
80
800
40
Elemental Armor
Increases the caster's elemental defense for 60 to 180 seconds.
Hero
One-handed shield
Buff
90
900
50
Resist Melee
Increases the caster's Melee Def. Power for 60 to 180 seconds.
Legendary
One-handed shield
Buff
100
1000
60
Solid
Increases one's movement speed for 60 to 180 seconds.
Rare
One-handed shield
Passive
0
0
30
Mana Rise
The mana is increasing.
Epic
One-handed shield
Passive
0
0
40
Resist Poison
The Poison Resist probability increases.
Hero
One-handed shield
Passive
0
0
50
Bless Mighty
The HP increases.
Legendary
One-handed shield
Passive
0
0
60
Rare Spirit
The final damage will be reduced.
Common
Ranged
Active
10
200
25
Booster Arrow
It inflicts harm on a single target.
Booster Chakra
Rare
Ranged
Active
18
300
30
Sharp Charge
It inflicts damage on up to 5 individuals within a radius of 4 meters.
Rare
Ranged
Active
28
360
35
Roar Pressure
Inflicts damage in succession to a single target.
Epic
Ranged
Active
100
400
40
Poison Striker
It inflicts damage on a single target and has a certain probability of poisoning the target for a specific duration.
Epic
Ranged
Active
150
500
45
Soul Redemption
It inflicts damage on a single target and has a certain probability of instantly killing the target when its HP is below 10%.
Hero
Ranged
Active
270
800
50
Multiple Soul Redemption
It deals consecutive damage to a single target and has a certain probability of instant death when the target's HP is below 10%.
Hero
Ranged
Active
380
980
55
Pressure Counter
Inflicts damage to a single target and quickly moves backward from the target.
Legendary
Ranged
Active
490
2020
60
Hell Finisher
Inflicts severe damage to a maximum of 5 individuals within a 5-meter radius.
Common
Ranged
Buff
60
600
20
Grow Hit
Increases the caster's attack success for 60 to 180 seconds.
Rare
Ranged
Buff
70
700
30
Burning Piercing
The damage of the next attack is increased in proportion to the charging time.
Hero
Ranged
Buff
90
900
50
Resist Stun
Increases the caster's Stun Def. probability for 60 to 180 seconds.
Legendary
Ranged
Buff
100
1000
60
Wind Walk
Increases one's movement speed for 60 to 180 seconds.
Rare
Ranged
Passive
0
0
30
Mana Focus
The mana is increasing.
Epic
Ranged
Passive
0
0
40
Resist Blood
The probability of Bleeding Resist. increases.
Hero
Ranged
Passive
0
0
50
Shot Pierce
The probability of penetration attack increases.
Legendary
Ranged
Passive
0
0
60
Immune Barrier
The resistance to all status ailments increases.
Common
Dual Wield
Active
10
200
25
Shadow Fang
It inflicts harm on a single target.
Rare
Dual Wield
Active
18
300
30
Burning Blood
It inflicts damage on up to 5 individuals within a radius of 4 meters.
Rare
Dual Wield
Active
28
360
35
Awake Edge
Inflicts damage in succession to a single target.
Epic
Dual Wield
Active
100
400
40
Blood Bane
It inflicts damage on a single target and causes bleeding for a certain period of time with a certain probability.
Epic
Dual Wield
Active
150
500
45
Chaos Attack
It inflicts damage on a single target and has a certain probability of stealing 10% of the target's HP.
Hero
Dual Wield
Active
270
800
50
Full Chaos Attack
It deals consecutive damage to a single target and has a certain probability of stealing 10% of the target's HP.
Hero
Dual Wield
Active
380
980
55
Pulling Tempest
It inflicts harm on a single target and pulls the target to its own position.
Legendary
Dual Wield
Active
490
2020
60
Hell Abyss
Inflicts severe damage to a maximum of 5 individuals within a 5-meter radius.
Common
Dual Wield
Buff
60
600
20
Grow Avoid
Increases the caster's evasion for 60 to 180 seconds.
Rare
Dual Wield
Buff
70
700
30
Burning Blow
The damage of the next attack will be increased in proportion to the time charged.
Epic
Dual Wield
Buff
80
800
40
Bleeding Weapon
Increases the caster's Critical DMG for 60 to 180 seconds.
Hero
Dual Wield
Buff
90
900
50
Resist Critical
Increases the caster's critical hit defense probability for 60 to 180 seconds.
Legendary
Dual Wield
Buff
100
1000
60
Shining Step
Increases one's movement speed for 60 to 180 seconds.
Rare
Dual Wield
Passive
0
0
30
Mana Restore
The mana is increasing.
Epic
Dual Wield
Passive
0
0
40
Resist Knockback
The probability of Knockback Def. increases.
Hero
Dual Wield
Passive
0
0
50
Dual Hand Master
The probability of penetration attack increases.
Legendary
Dual Wield
Passive
0
0
60
Blood Break
The probability of Blood Drain for all Attack actions increases. (When Blood Drain is activated, 10% of the target's HP is stolen.)
Common
Staff
Active
7
166
25
Vengeance Attack
It inflicts harm on a single target.
Rare
Staff
Active
9
254
30
Mana Pierce
It inflicts damage on up to 5 individuals within a radius of 4 meters.
Rare
Staff
Active
16
300
35
Curse Break
Inflicts damage in succession to a single target.
Epic
Staff
Active
93
360
40
Spirit Fear
It inflicts damage on a single target and has a certain probability of instilling fear in the target for a certain duration.
Epic
Staff
Active
126
411
45
Force Arming
It inflicts damage to a single target and converts 50% of the damage dealt to the target into a shield with a certain probability.
Hero
Staff
Active
210
700
50
Force Shield
It inflicts damage in rapid succession to a single target and has a certain probability of converting 50% of the damage dealt to the target into a shield.
Hero
Staff
Active
275
825
55
Might Vision
Remove the debuff affecting me, and the damage of the next skill used will be increased.
Legendary
Staff
Active
395
1845
60
Hell Strike
Inflicts severe damage to a maximum of 5 individuals within a radius of 5 meters.
Common
Staff
Buff
40
500
20
Grow Condition
Increases the caster's All Status Effect Resist. for 60 to 180 seconds.
Rare
Staff
Buff
50
600
30
Burning Rock
The damage of the next attack is increased in proportion to the charging time.
Epic
Staff
Buff
60
700
40
Silence Weapon
Increases the probability of Silence for the caster for 60 to 180 seconds.
Hero
Staff
Buff
70
800
50
Blind Buff
It increases the probability of the caster becoming blind for 60 to 180 seconds.
Legendary
Staff
Buff
80
900
60
Mirage Away
Increases one's movement speed for 60 to 180 seconds.
Rare
Staff
Passive
0
0
30
Mana Flow
The mana is increasing.
Epic
Staff
Passive
0
0
40
Fear Buff
The probability of Fear Resist. increases.
Hero
Staff
Passive
0
0
50
Offensive Charge
The damage from charging will increase.
Legendary
Staff
Passive
0
0
60
Evasion Master
Evasion is increased.